# # パズル「石狩」 # .SUFFIXES: .fx .bin .obj .a86 .c .fr .bmp .mml # startup routine CRT0 = crt0jpn2.obj CFLAGS = DEFINES = PROG = ishikari.fx BINARY = ishikari.bin OBJS = main.obj select.obj graph.obj screen.obj screen2.obj pad.obj sound.obj RESOURCE = sprite\ishikari.fr snd\se.fr snd\kwsel.fr snd\kwclr.fr \ snd\kw12.fr snd\kw13.fr snd\kw14.fr stage.fr all: $(PROG) $(PROG) : $(BINARY) $(RESOURCE) mkfent $*.cf $(BINARY) : $(OBJS) lcc86 -a$(CRT0) -k-M -o $(BINARY) $(OBJS) .c.obj: lcc86 -c $(CFLAGS) $(DEFINES) -o $@ $< .bmp.fr: bmpcnv $< .mml.fr: sndcnv $< snd\se.fr: snd\se.mml sndcnv -b4 $< main.obj : main.c ishikari.h select.h graph.h screen.h pad.h sound.h select.obj : select.c ishikari.h select.h graph.h screen2.h pad.h sound.h graph.obj : graph.c graph.h pad.h screen.obj : screen.c ishikari.h graph.h screen.h screen2.obj : screen2.c ishikari.h graph.h screen2.h pad.obj : pad.c pad.h sound.obj : sound.c sound.h