#define numeric_width  1
#define numeric_height 10

unsigned long bmp_numeric[] = {
	0x0000FEFE, 0x000086FF, 0x00008ACB, 0x000092D7, 0x0000A2EB, 0x0000C2D3, 0x0000FEFF, 0x0000007F, 

	0x00000202, 0x00000203, 0x00000203, 0x00000203, 0x00000203, 0x00000203, 0x00000203, 0x00000001, 

	0x0000FEFE, 0x0000027F, 0x00000203, 0x0000FEFF, 0x000080FF, 0x000080C0, 0x0000FEFE, 0x0000007F, 

	0x0000FEFE, 0x0000027F, 0x00000203, 0x0000FEFF, 0x0000027F, 0x00000203, 0x0000FEFF, 0x0000007F, 

	0x00008282, 0x000082C3, 0x000082C3, 0x0000FEFF, 0x0000027F, 0x00000203, 0x00000203, 0x00000001, 

	0x0000FEFE, 0x000080FF, 0x000080C0, 0x0000FEFE, 0x0000027F, 0x00000203, 0x0000FEFF, 0x0000007F, 

	0x0000FEFE, 0x000080FF, 0x000080C0, 0x0000FEFE, 0x000082FF, 0x000082C3, 0x0000FEFF, 0x0000007F, 

	0x0000FEFE, 0x0000027F, 0x00000405, 0x0000080A, 0x00001014, 0x00002028, 0x00004050, 0x00000020, 

	0x0000FEFE, 0x000082FF, 0x000082C3, 0x0000FEFF, 0x000082FF, 0x000082C3, 0x0000FEFF, 0x0000007F, 

	0x0000FEFE, 0x000082FF, 0x000082C3, 0x0000FEFF, 0x0000027F, 0x00000203, 0x0000FEFF, 0x0000007F, 

};