#include	"global.h"
#include	"sprite2.h"


unsigned short map30[] = { 0,1,15,16 };
unsigned short map31[] = { 2,3,17,18 };
unsigned short map32[] = { 4,5,19,20 };
unsigned short map33[] = { 6,7,21,22 };
unsigned short map34[] = { 8,9,23,24 };
unsigned short map35[] = { 10,11,25,26 };
unsigned short map36[] = { 30,31,45,46 };
unsigned short map37[] = { 32,33,47,48 };
unsigned short map38[] = { 34,35,49,50 };
unsigned short map39[] = { 36,37,51,52 };
unsigned short map40[] = { 38,39,53,54 };
unsigned short map41[] = { 40,41,55,56 };

unsigned short map42[] = {  60, 61,  62, 63, 64,
							75, 76,  77, 78, 79,
							90, 91,  92, 93, 94,
							105,106,107,108,109,
							120,121,122,123,124,
							135,136,137,138,139
							};
unsigned short map43[] = {  65, 66,  67, 68, 69,
							80, 81,  82, 83, 84,
							95, 96,  97, 98, 99,
							110,111,112,113,114,
							125,126,127,128,129,
							140,141,142,143,144
							};
unsigned short map44[] = {  70, 71,  72, 73, 74,
							85, 86,  87, 88, 89,
							100,101,102,103,104,
							115,116,117,118,119,
							130,131,132,133,134,
							145,146,147,148,149
							};



void	sprite_draw1(void);
void	sprite_draw2(void);



void	sprite_draw1(void)
{
	wwc_set_color_mode(COLOR_MODE_4COLOR);
	wwc_palette_set_color(0,0,0x0fff);
	wwc_palette_set_color(0,1,0x0999);
	wwc_palette_set_color(0,2,0x0555);
	wwc_palette_set_color(0,3,0x0000);

	font_set_colordata(0,15*10,bmp_sprite2);
	screen_fill_char(SCREEN2,0,0,28,18,511);


	screen_set_char( SCREEN2, 5,   3, 2, 2, map30 );
	screen_set_char( SCREEN2, 20,   3, 2, 2, map33 );
	screen_set_char( SCREEN2, 5, 15, 2, 2, map36 );
	screen_set_char( SCREEN2, 20, 15, 2, 2, map39 );
	screen_set_char( SCREEN2, 12, 6, 5, 6, map42 );
	sys_wait( 10 );
	screen_set_char( SCREEN2, 5, 3, 2, 2, map31 );
	screen_set_char( SCREEN2, 20, 3, 2, 2, map34 );
	screen_set_char( SCREEN2, 5, 15, 2, 2, map37 );
	screen_set_char( SCREEN2, 20, 15, 2, 2, map40 );
	screen_set_char( SCREEN2, 12, 6, 5, 6, map43 );
    sys_wait( 10 );
	screen_set_char( SCREEN2, 5, 3, 2, 2, map30 );
	screen_set_char( SCREEN2, 20, 3, 2, 2, map33 );
	screen_set_char( SCREEN2, 5, 15, 2, 2, map36 );
	screen_set_char( SCREEN2, 20, 15, 2, 2, map39 );
	screen_set_char( SCREEN2, 12, 6, 5, 6, map42 );
	sys_wait( 10 );
	screen_set_char( SCREEN2, 5, 3, 2, 2, map32 );
	screen_set_char( SCREEN2, 20, 3, 2, 2, map35 );
	screen_set_char( SCREEN2, 5, 15, 2, 2, map38 );
	screen_set_char( SCREEN2, 20, 15, 2, 2, map41 );
	screen_set_char( SCREEN2, 12, 6, 5, 6, map43 );
	sys_wait( 10 );


}

void	sprite_draw2(void)
{
}

